METASOMNIA.DEV
R&D FOUNDRY
+37°46'N//122°25'W//EPOCH0x8F//DOCK_BAY:ALPHA
0■■■■■
SYS.ONLINE // 98.4% EFF
┌ [SYS_LOC: 37.7749°N // 122.4194°W] GRID_RES: 0.05mrad // RETICLE_ACTIVE ┐
// APPLIED RESEARCH, PROTOTYPING & CREATIVE SYSTEMS LAB
FOUNDRY_NODE /// SEC_01_OPTICAL /// SPEC: EXP-2025

METASOMNIA .DEV

SPATIAL INTERFACES // RECEPTIVE DSP // KINETIC COMPUTATION

An experimental foundry developing proof-of-concept instruments, spatial interfaces, and audio architectures. We bridge sensory biomechanics with high-performance computational hardware to build expressive physical-digital tools.

NODE: LOCALHOST:8080//BUFFER INTEGRITY: 100%//CYCLE_TIME: 1.42ms
GRID_RES: 0.05mrad
ALPHA_ORBITAL // 01
ROT_X: +48.204°
ROT_Y: -112.508°
VECTOR_FLUX
Q: [0.707, 0, 0, 0.707]
ENERGY: 4.819 eV
+060
+300
+090
+012
// 01 :: FUNCTIONAL PROTOTYPES REF_ID: PROTO-XR01
[PHASE 03 // WORKING PROTOTYPE]
HARDWARE INTERFACE // GESTURAL AUDIO CONTROLLER

XRhythm: Augmented Reality
Music Controller

Detailed breakdown of a spatial gesture-based sequencer built in Unity and C# for Meta Quest 3, bridging optical hand tracking with physical hardware control surfaces. XRhythm translates mid-air multi-finger pinching, palm orientation, and positional depth into high-resolution MIDI and OSC continuous control streams, enabling musicians to manipulate complex synthesizer parameters in zero-gravity 3D envelopes while retaining tactile synchronization.

IMPLEMENTED TECH STACK:
Unity 6 LTSMeta XR Core SDKC# .NET 9OSC / MIDI 2.0WASM Low-Latency Sockets
END-TO-END JITTER< 2.1 ms
TRACKING POLLING120 Hz
MIDI RESOLUTION32-BIT CC
CAM_STREAM // STEREO_OPTICAL_01
FPS: 119.0 // EXP: 4.2ms
WRIST (BASE)CC_74: CUTOFF [114][82]PINCH_1KINEMATICS // 3DX: +0.420 mY: -0.102 m 1.054 m
OUTPUT: /xrhythm/hand/r/stream BITRATE: 48.0 kbit/s
TX_PACKET: #682914STATUS: STREAMING (UDP/OSC)
[OSC_SEND] address: "/track/01/filter" values: [ 0.892, 0.645, 1.054 ] _
// 02 :: SYSTEM ARCHITECTURES & DESIGN SPECS MODULAR DSP RIGS
TOTAL NODES: 02 // STABLE COMPILATION
[PHASE 02 // DSP & UI ARCHITECTURE]
ARCH-SUB-01

Subsonos: Polyphonic VST
Synthesizer

JUCE FRAMEWORK // C++ 23 // WASM COMPILER

Architectural specification and interface design for a C++ / JUCE virtual synthesizer focused on sub-bass weight and procedural modulation. Subsonos integrates quad-oscillator anti-aliased wavetables with a dedicated sub-harmonic phase alignment engine, engineered to eliminate low-end phase cancellation in complex multi-timbral arrangements.

INTERFACE SPEC: PARAMETRIC ROTARY DECK SUB-BAND: 20Hz – 120Hz
CUTOFF64.5 Hz
PHASE0.00° [LOCK]
FOLD_DRV+14.2 dB
SIGNAL CASCADE PIPELINE:
WAVETABLES [x4]→DYNAMIC FOLDER→STATE-VAR FILTER→SUB ALIGN
SPEC DOC // V2.4-REV3
[PHASE 02 // SIGNAL PROCESSING SPEC]
DSP-HEXA-06

Polyphonic Guitar DSP
Processor

HEXAPHONIC TRANSDUCTION // REAL-TIME ESTIMATION

System design for multi-channel string processing, polyphonic pitch detection, and real-time acoustic-to-synthetic signal transformation. Features isolated per-string analog filtering, sub-millisecond monophonic pitch estimation across 6 distinct input streams, and micro-tonal polyphonic MIDI synthesis.

HEXAPHONIC BUS ROUTING SCHEMATIC DISCRETE ADC: 6x 192kHz/24bit
CH_01 [E4] → LPF 1.2kHz → AUTOCORR329.6 Hz [LOCKED]
CH_02 [B3] → LPF 1.0kHz → AUTOCORR246.9 Hz [LOCKED]
CH_03 [G3] → LPF 880Hz → AUTOCORR196.0 Hz [LOCKED]
CH_04 [D3] → LPF 680Hz → AUTOCORR146.8 Hz [LOCKED]
CH_05 [A2] → LPF 450Hz → AUTOCORR110.0 Hz [LOCKED]
CH_06 [E2] → LPF 380Hz → AUTOCORR082.4 Hz [LOCKED]
LATENCY ESTIMATION: 0.84ms CROSS-TALK CANCELLATION: -46dB
CIRCUIT MATRIX // REV-8
// 03 :: CONCEPTUAL BLUEPRINTS PROJECT N-DIMENSIONS
[PHASE 01 // CONCEPT & ART DIRECTION]

Nine Dimensions: Interactive
Cosmology Tour

Interactive audiovisual framework mapping nine scales of physical and metaphysical reality—from atomic lattices and cymatics to toroidal flow. Designed as an exploratory installation combining procedural WebGL raymarching with multi-channel generative soundscapes.

PANEL 01 // SCALE: MICRO10^-10 M
01 // ATOMIC LATTICE & GEOMETRY

Procedural crystallography rendering sub-atomic bonds as resonating mathematical vectors.

PANEL 02 // SCALE: MESO528.00 Hz
02 // CYMATIC RESONANCE MANDALA

Acoustic nodal dispersion models calculating Chladni standing-wave nodal density in real-time.

PANEL 03 // SCALE: MACRO1.618 PHI
03 // TOROIDAL FIELD DYNAMICS

Self-sustaining vortex energy geometry modelling magnetic boundary loops across cosmic topology.

[ENGINE: WEBGL2 / RAYMARCHING] // SHADERS: GLSL 300 ES
ENGAGEMENT // PROTOCOL OPEN

// COMMISSIONED R&D & COMMERCIAL LICENSING

Metasomnia develops self-funded concepts through to architectural specification and functional prototype. Available for commissioned software engineering, custom creative tooling, and commercial scaling partnerships.

CORE DOMAIN 01
Spatial XR R&D
CORE DOMAIN 02
JUCE / C++ Audio DSP
CORE DOMAIN 03
Hardware / MIDI Transduction
CORE DOMAIN 04
Custom WebGL Interactive
PGP: 0x98A1_44DF_E90B // DISPATCH: [email protected]